At Photon Tadpole I worked in-house on Lila's World, a cosy life-simulation game for kids. I created festive-themed game assets and backgrounds in Photoshop and Illustrator, keeping every prop true to the game's warm, toy-like style. Each scene started with research: mood boards and colour palettes first, then rough sketch variations, then working with the Art Director to polish the final backgrounds. I also sat with the programmers to adjust and export everything so it dropped cleanly into the game.
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